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AI-Only modules are modules used only by enemy ships, however using the database editor it is possible to obtain them.

Characteristically, AI-Only modules are deadly and require specialised ships to counter them.

NOTE: All size layouts are in Horizontal x Vertical format, i.e. 1 x 2 means 1 cell across, 2 cells down in the equipment screen. General info:

The modules' stats in the tables are the base stats. Quality or other bonuses are not included.

Weapons Edit

Weapons Icon

AI-Only weapons are capable of high damage and are used by many end-game ships.

Weapon StatsEdit

Damage Type: Has 3 types: Kinetic, Heat, and Energy type. There is a fourth type which is unnamed and ignores all types of resistance.

Damage: Number of Hit Points removed when hitting a target.

Energy Con.: Amount of energy consumed for one shot.

Reload time: Rate of fire- e.g 0.2 would be 5 shots per second.

Range: Distance shots will travel before dissipating, or the length of a beam.

Weight: Weight of the module. Usually 50 per module slot.

Velocity: How quickly the shot flies through space.

Area of effect(AoE): The radius of explosions and area of effect weapons.

Impulse: Amount of knock-back shots will inflict on targets. May also indicate weapon recoil to your ship.

List of AI-Only Weapons:

Module Faction Size Damage

(Type)

Energy Con. Reload Time Range

(AoE)

Velocity Impulse Weight Additional Info.
Heavy-Pulse-Cannon-M2
Heavy Pulse Cannon M2 Veniri 5 slots,

1x5,

Universal Red

5

(Kinetic)

4 0.2 40 15 10 250 Use by Veteran Nemesis, Veteran and Double Veteran Leviathan, Veteran and Double Veteran Oracle
Heavy Missile Launcher M4
Heavy Missile Launcher M4 Bushrak 6 slots,

2x3,

M Red

50

(Heat)

20 10 60

(4)

35 150 300 Use by Double Veteran Megalodon, Double Veteran Object 18 and Veteran Scorpio
Lightning Cannon M2
Heavy Lightning Cannon Taraniak 6 slots,

2x3,

Universal Red

100

(Energy)

5 0.2 8 0 300 Use by Veteran and Double Veteran Kraken
Homing Stasis Field
Homing Stasis Field Taraniak 6 slots,

2x3,

Universal Red

10

(Energy)

10 10 35 10 0 180 Use by Veteran Thor and Veteran Nemesis
Heavy Stasis Field
Heavy Stasis Field Taraniak 8 slots,

3x3 with upper middle cutout,

Universal Red

10

(Energy)

2 2 50 10 0 240 Use by Veteran and Double Veteran Kraken
Heavy Laser Beam M1
Heavy Laser Beam M1 Jurgans 9 slots,

3x3,

Universal Red

40/s

(Heat)

4/s 20 0 450 Use by Veteran and Double Veteran Megalodon, Overlord and Zeus
Heavy Vampiric Ray M2
Heavy Vampiric Ray M2 Daazen 5 slots,

3x3 [+] shape,

L Red

30/s

(No Type)

10/s 20 0 250 Use by Veteran and Double Veteran Tartarus
Vampiric Ray M2
Vampiric Ray M2 Daazen 3 slots,

1x3,

L Red

10/s

(No Type)

10/s 10 0 150 Use by Veteran Leech, Veteran Leech Mk2, Double Veteran Hornet and Veteran ISS Gunboat
Small Energy Siphon
Small Energy Siphon Daazen 2 slots,

1x2,

L Red

1/s

(Energy)

3/s 5 0 100 Use by Drone A1
Death Ray M2
Death Ray M2 Unknown 15 slots,

3x5,

L Red

2000/s

(Heat)

200 20 80 0 750 Use by Veteran and Double Veteran Doomstar
Repair Beam
Repair Ray The Empire 3 slots,

1x3,

L Red

20/s

(Energy)

2/s 8 0 150 Use by Imperial Drone
Heavy Ion Cannon M2
Heavy Ion Cannon M2 The Empire 8 slots,

2x4,

C Red

40

(Energy)

6 0.5 40

(6)

100 20 400 Use by Double Veteran Dreadnought and Double Veteran Scavenger
Ion Cannon M2
Ion Cannon M2 The Empire 6 slots,

2x3,

C Red

10

(Energy)

3 0.25 40 100 5 300 Use by Double Veteran Dreadnought
Tutorial Gun
Tutorial Gun N/A 1 slot,

1x1,

C Red

2

(Kinetic)

1 0.2 15 15 0 50 Use by Invader ship in training match at home base
Tutorial Missile
Tutorial Missile N/A 1 slot,

1x1,

M Red

10

(Heat)

5 5 70(3) 10 300 50 Use by Invader ship in training match at home base

Drones Edit

Drones Icon

AI-Only drones are used by flagships, and some resemble the frigate-class ships of their respective faction, be it the regular versions or MK2.

List of AI-Only Drone Bays:

Module Faction Size Energy Con. Drone Capacity Drone Range Weapon Weight Additional Info.
AI Drone Bay
Scout MK2 Drone Bay Veniri 12 slots,

3x4,

Blue

2 1 20 Pulse Cannon M2 600 -Use by Veteran and Double Veteran Leviathan

-Fast, high accuracy and dmg but low turn rate

AI Drone Bay
Improved M31 Drone Bay Korerans 12 slots,

3x4,

Blue

6 2 40 Small Proton Torpedo 600 -Use by Veteran Thor

-Have significantly improved detection range

AI Drone Bay
Drone Drone Bay Taraniak 12 slots,

3x4,

Blue

2 1 20 Small Lightning Cannon M2 600 -Use by Veteran Kraken

-Slow, medium dmg, does not have Warp Drive

AI Drone Bay
Improved M22 Drone Bay Sayjix 12 slots,

3x4,

Blue

6 2 40 Small Stasis Field 600 -Use by Veteran Oracle

-Have significantly improved detection range

AI Drone Bay
Embryo MK2 Drone Bay Jurgans 12 slots,

3x4,

Blue

2 1 20 Mass Driver M2 600 -Use by Veteran Overlord

-Slow but have high turn rate, high accuracy and dmg

AI Drone Bay
Interceptor Drone Bay Zumbalari 20 slots,

4x5,

Blue

6 2 40 Neutron Blaster 1000 -Use by Veteran and Double Veteran Colossus

-Medium speed and dmg, high rate of fire

AI Drone Bay
Spike Drone Bay Neganari 20 slots,

4x5,

Blue

6 2 40 Lightning Cannon 1000 -Use by Veteran and Double Veteran Zeus

-Very fast, swift and high dmg

AI Drone Bay 2
Imperial Drone Bay The Empire 6 slots,

2x3,

Blue

5 2 10 Repair Ray & Rocket Launcher M2 300 -Use by Double Veteran Dreadnought

-Medium speed, Repair Ray exclusive to this drone increases Dreadnought survivability, Rocket Launcher M2 allows it to attack enemy approaching its mothership

Drone Modules Edit

These modules are used specifically by drones

Module Faction Size Additional info.
Drone Armor
Drone Armor N/A 1 slot,

1x1,

Blue

-Weight: 20

-Hit point: 2

-Use by drone M21, M41, M54, A1

Drone Engine
Drone Engine M1 N/A 1 slot,

1x1,

Yellow

-Weight: 0

-Velocity: 0.5

-Turn Rate: 0.5

-Use by drone M11, M22, A1

Drone Engine
Drone Engine M2 N/A 1 slot,

1x1,

Yellow

-Weight: 0

-Velocity: 0.3

-Turn Rate: 0.3

-Use by drone M21, M41, M51, M54

Special Edit

Special Icon

Special AI-only modules tend to be used mainly by flagships, however they can be rarely used by regular ships, such as Object 18.

Terms...

Variable: depends on ship size. Larger ships have a higher energy cost.

Con.: consumption.

Module Faction Size Additional info.
Green Warp Drive
Green Warp Drive Taraniak 5 slots,

3x3 [+] shape,

Green

-Weight: 150

-Energy Con.: 0

-Energy Con. when activate: Variable

-Range: 20( +100% compare to Warp Drive)

-Cooldown: 3 seconds

-Use by Double Veteran Kraken

Gravity Generator
Gravity Generator Zumbalari 9 slots,

3x3,

Green

-Weight: 270

-Energy Con.: Variable

-Energy Con. when activate: Variable

-Range: 50

-Cooldown: 1 second

-Special: Gravity Well- Pulls all nearby hostile ships towards the user when active

-Use by Double Veteran Colossus

-Note: As of 0.14 this module no longer seems to function anymore

Inertial Nullifier
Inertial Nullifier Neganari 7 slots,

3x3 with the top corners removed,

Green

-Weight: -6000

-Energy Con.: 10

-Use by most Veteran and Double Veteran Flagship

Red Warp Drive
Red Warp Drive Daazen 5 slots,

3x3 [+] shape,

Green

-Weight: 150

-Energy Con.: 0

-Energy Con. when activate: 0

-Range: 20( +100% compare to Warp Drive)

-Cooldown: 15 seconds

-Use by Double Veteran Tartarus, Veteran and Double Veteran Doomstar

Super Stealth
Super Stealth Unknown 2x1,

Green

-Weight: 60

-Energy Con.: Variable

-Energy Con. when activate: Variable

-Cooldown: 3 seconds

-Special: Makes a ship invisible and ignores damage while active, combining the effects of Stealth Field and Cloaking System

-Use by Veteran & Double Veteran Object 18, Object 61, Object 117 and Doomstar

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