Crab | |
---|---|
Faction | The Swarm |
Combat Class | Cruiser |
Satellite Class | Heavy |
Base Hitpoints | 27.00 |
Base/Minimum Weight | 1080/540 |
Workshop Level | 20 |
Crafting Cost | 14,580 |
The Crab is a Cruiser of The Swarm. It is a living ship and has a built-In TU for all weapon slots. It is a flexible ship as it is one of the fastest ships that can equip M3 satellites.
An example build could use Plasma Throwers, Tractor Beams and a Small Repair Ray for close range high-DPS. One can also equip it with dual Pulsar/Pulsar M2 for early game ship destroyer.
Strategy[]
As the Crab is a living ship, a battle of attrition will normally end badly. A ship with 360° arc of fire such as the Chronos is advised to combat them.
- Non-veterans are more annoying than dangerous, coming equipped with dual Stasis Fields and a Tractor Beam. Staying out of range is recommended since it is hard to avoid the fields.
- Veterans are dangerous and can be frustrating to fight, having two variations for a veteran level. All variants are very fast and can be any of the following:
- The first layout uses an Afterburner, a Quantum Detonator, a Stasis Field and a Small Laser Beam M2. It is advised to take them out quickly from afar as the Stasis Field will pin you down so they can perform a kamikaze attack.
- As of 0.12.2, dual Plasma Webs, a Rocket Launcher and Cloaking Device is a new variant and replace the Dual Singularity Cannons variant. Cloaking Device isn't used when the Crab has less than 50% energy. It is advised to pressure them into wasting energy so that they cannot cloak. Drones and high RoF weapons are effective against this layout.