Spike MK2 | |
---|---|
Faction | Neganari |
Combat Class | Frigate |
Satellite Class | Light |
Base Hitpoints | 16 |
Base/Minimum Weight | 660/330 |
Workshop Level | 30 |
Crafting Cost | 8,167 |
Star Ingredient(s) | 1 |
The Spike MK2 is an upgrade of the basic Neganari ship, the Spike. It can't hold a lightning cannon anymore, but it can use more advanced beam weapons, such as a Small Tachyon Beam or a TU-assisted Fusion Beam.
For player use, it can be a fast missile ship with two Potato M1 satellites and a Small Tachyon Beam in addition, or four Small Lightning Cannon M3s. When expanded, it can become a truly formidable ship. Capable of equipping the Heavy Laser Beam M2. One must take care to supplement the ship with energy modules though.
Strategy[]
The Spike MK2 uses different types of L weapons, and isn't too much of a threat unless at close range;
Non-veterans use a Laser Cannon, and are easily dealt with from long range.
Veterans are equipped with a TU-assisted Fusion Beam, and are incredibly faster than non-veterans.
Double-veterans are equipped with a Small Tachyon Beam, and are very fast. At higher levels (especially in gauntlets) they pack huge damage and can cause chaos for the unprepared; therefore the player should prioritise destroying them.