Zombie | |
---|---|
Faction | Jurgans |
Combat Class | Battleship |
Satellite Class | Heavy |
Base Hitpoints | 32 |
Base/Minimum Weight | 1500/750 |
Workshop Level | 52 |
Crafting Cost | 28,025 |
Star Ingredient(s) | 1 |
The Zombie was added in 0.12.3. It is the second Battleship of the Jurgans faction.
This ship is basically a Stalker with S slots instead of M slots. It also seems to be missing its cockpit, meaning that the Zombie is most likely a destroyed Stalker. Like all other living ships, the Zombie regenerates 1% of its health per second.
For player use it's advised to arm the ship with either Plasma Webs, Plasma Throwers or Heavy Acid Missiles. As the only sub-capital ship in existence that can fit two Heavy Acid Missiles since no satellite can fit them (Maggot M3s have the wrong weapon slot shape), the Zombie can become a very dangerous no-element fighter which no ship will be resistant to. An afterburner leaves possibilities open for a good acid missile skirmisher.
Strategy[]
- Non-Veterans are armed with dual Acid Cannons. Slow and heavy, these guys shouldn't be an issue as long as you don't stay in front of them.
- Veterans simply replace the Acid Cannons with dual Heavy Acid Missile Launchers. The missiles are rather agile, so a faster ship would be best if you plan to take them head-on. They're still slow and heavy, so ships that can pick off enemies from a distance will also work well.