|ISS Man Of War|
The ISS Man Of War is a HUGE cruiser, with lots of slots for reactors and modifiers. However, it lacks in vital blue slots, making it easy to destroy.
For player use, the ISS Man Of War can use 2 target-assisted railguns and still have space for more weapons, which makes it a powerful long-range ship. It can also equip an afterburner (like most Empire ships) and use pulse or plasma multi-cannons to become a strong close-range ship.
For players prefer mid-range dogfight, dual TU-assisted Ion Cannons can be very powerful, with Reloaders to compensate for their lack of accuracy and increase damage. Dual built-in TU-assisted Heavy Ion Cannons however, will turn this into one of the deadliest cruiser.
While lightly armoured, this ship possesses a lot of green and red slots and should be fought with caution.
- Non-veterans are armed with dual heavy neutron blasters, and are easily destroyed at range.
- Veterans are armed with 2 TU-assisted Ion Cannons which fire somewhat inaccurately, but fire rapidly and have incredible range. If you stay within range, they will generally fire until they run out of fuel. You can attack them while their
fuel supply is recharging if you want to play it safe.
- Double Veterans are instead armed with 2 Heavy Ion Cannons and rely on a high turning rate to pummel from afar. Like with the Veteran variant, the Man-of-War's shots damage at long range but deal AoE damage on impact and are significantly less accurate.