|Combat Class||Capital Ship|
It has an omni-directional C/L type slot of 5x5 with the corners cut.
For player use, it can house 16 drones and be configured as a decent drone carrier. Though by utilizing its omni-directional slots, it can mount 5 Vampiric Rays/Fusion Beams, 2 Energy Siphons and a Tractor Beam, together with Rangemaster Units and High Energy Focuses for heavy damage and HP recovery, add appropriate energy, kinetic and heat absorbers to reduce damage taken. Equipping a Tachyon beam, Rangemaster Units and Energy Focuses can be very powerful capable of instantly killing flagships x4 level. Using the weapon slots for C weapons isn't recommended, unless you're using Ion Cannons. Equipping it with a Heavy Ion Cannon can be great fun. Although its not very accurate, with some Inertial Dampers/Stabilizers, some Automated Reloaders and an Afterburner, it can become a real close range brawler, which negates the poor accuracy. It's pretty effective and is more fun than the Tachyon beam point'n'click adventure. Speaking of point'n'click, as of 0.13.1, the Death Ray became unlockable, which means you can mount it on the Oracle. Thanks to its 360 degree targeting, and the Death Ray's long range, which can reach entire map length with just 4 Rangemaster Units, you effectively won't even need to move. just simply fire and everyone on screen is guaranteed to be burnt to a crisp. Equipping the Death Ray turns it into the most powerful, and most boring flagship in the entire game.
The Oracle is basically a UFO. JUST LOOK AT IT.
The omni-directional weapons are very accurate, but have a small spread. though it is a relief that all variants don't have all of their weapon slots fully armed with weapons. As for any omni-directional weapons, ECM Jammers and drones can distract them. One of the best way to defeat them is with a fast Ship like a Crab with two Acid Cannons, or a fast Zombie with Acid missiles. It is worth noting that as of current game version, Energy Shield has 2 bugs: The first one negates all AoE weapons except cloud and EMP when attacking Energy Shield; the second one causes Energy Shield to not turn on pass preset percentage of energy when set to automatic. Since all shield variants set the turn on mark at 20%, it is best to first evade/cloak out their shots until their energy drop near 20%, then either use high RoF Kinetic weapons or high DPS Heat/Energy weapons to turn off the shield for good.
- Non-veterans have 3 Railguns with 100% increase in fire rate. Since they move at low speed and don't have a shield installed, they pose low threat compare to other variant.
- Veterans have an AI-only Heavy Pulse Cannon M2 and a short range Laser Beam mounted, with some +180% damage. They also have 4 AI-only Improved M22(Small Stasis Field) drones with them. On the defense side, they get an Energy Shield installed. Although they have decent armament, they are not very dangerous. Since they move at a low speed and have a low energy recharge rate, it is easy to drop down their shield with any ship that has a high DPS and speed.
- Double Veterans only have a single AI-only Heavy Pulse Cannon M2 for damage. Their threat comes from the combination of high HP, large energy pool, decent recharge rate, and most importantly high energy and heat resistance(both over 77%). This makes the double veteran Oracles hard to be defeated in short time and is fatal on base assault battles. What's more it has a Small Repair Bot to heal up. They move at very low speeds. High damage heat and energy weapons with lots of energy focus can kill them but it will become harder and slower the higher the level of the Oracle, eventually becoming impossible to kill from the +%def from level, damage reduction and energy shield. They have no damage absorption against kinetic damage so only the energy shield needs to depleted. Drone carriers with M11 drones are very effective. M11 drone carriers essentially ignore the massive heat and energy damage reduction, the energy absorption is useless against kinetic damage, so the nasty Oracle xx is just like a normal Oracle x. Using heavy acid missiles can also be really effective, as it deals a much higher dps than the normal acid cannons, and, unlike most missiles, have barely any knockback. It's also a "No-type" damage type so the Oracle has no resistance to it.