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Thor
Thor 1
Faction Korerans
Combat Class Capital Ship
Satellite Class Heavy
Base Hitpoints 174.50
Base/Minimum Weight 6980/3490
Workshop Level 212
Crafting Cost 1,827,015
Star Ingredient(s) 34

Thor is the Capital Ship of Korerans.

Unlike other ships of its faction, this flagship cannot mount torpedoes onto its hull, though it has a 3x5 M/S type slot for various heavy weaponry. The most notable characteristic of this flagship is the hull size, allowing it to use up to 20 drones without slots upgrade and a large number of drone modules.

For player use, it is the second most powerful drone carrier with 20 drones and loads of space for drone modules to make the drones very powerful. Since the drone enhancers are very heavy, the ship can hardly move. It can also become a very tough and powerful ship using a Black Hole Generator, Heavy Missile Launcher M2/M3, with High Energy Focus and Automated Reloader modules. Just put a Stealth Field on it and giggle.

Appearance Edit

Imagine a square. Then cut out a rectangle (from the top side) on the square. After that, cut out some pieces on the sides, and there you go! You have your own cutout Thor! In reality though, the Thor looks like a square ship with a hole in the middle and a "bridge" on its north and south side.

StrategyEdit

All variants carry drones, many drones. The drones, unlike the flagship itself, use torpedoes to shred the enemy in pieces.

  • Non-veterans have no weapons mounted. They solely depend on their 12 drones, with increased damage, speed and reduced cooldown, to deal damage to enemies. Since the torpedoes from the drones deal high damage, attacking in close range is not very advisable without the help of a ECM Jammer.
  • Veterans are equipped with an AI-only Homing Stasis Field and Heavy Missile Launcher with enhanced damage and firing rate. They also use 12 AI-only Improved M31 Drones with enhanced range and less than a second of cooldown. ECM Jammers are recommended for short range battles and wide area of effect long range weapons like Heavy Missile Launcher M2 are also highly recommended as the explosion will pop a lot of the drones. There is no need for an ECM Jammer if you use a sniper or long range ship, as the drones only have a medium detection range around the carrier. They also have high Kinetic Resistance(over 71%) so Kinetic-based weapons is not advised.
  • Double Veterans are extremely dangerous. ECM Jammers are only useful when used with a Stealth Field, the drones are faster and will chase you for a far distance from the mothership. It also has a big health pool. Facing this type of flagship needs a unique tactic and usually a specific ship build, as most normal ships struggle. Flagships have more success against Thor xx, especially Kraken. An ECM Jammer, Stealth Field and Warp Drive combination is extremely effective and usually leaves the Thor unprotected. One can also attack from map edge with long ranged weapons like HMLM2 as the drone range does not reach there.

GalleryEdit

Start a Discussion Discussions about Thor

  • I finally got the Thor!

    14 messages
    • Undaril wrote:Also, are the m81 drones supposed to heal you when you are stealthed? Because they aren't healing me. Sadly they do not h...
    • I realised that M81 drones heals you the same way that it deals damage to ennemy, so if it start to heal you and you are unstealthed because...

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