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Zephyr
Zephyr layout
Faction Bushrak
Combat Class Destroyer
Satellite Class Light
Base Hitpoints 19.50
Base/Minimum Weight 780/390
Workshop Level 29
Crafting Cost 7,605

The Zephyr is a light missile ship aligned with the Bushrak faction. 

For player use it is advised to use Small Missile Launchers. It is worth noting that this is one of the larger destroyers with a similar amount of slots to some cruisers, and compared to other light missile skirmishers it has a decent amount of engine (yellow) slots. It is recommended to use a Fusion drive plus 3x Small Fusion drives for the best forward speed to dodge enemy attacks, and put Potato Satelites on it with more Small Missile Launchers for maximum effect.

StrategyEdit

All variants are equipped with dual Missile Launchers and have a low amount of armor. The knockback from these weapons is a problem for many new players as most starter ships rely on close range combat.

  • Non-veterans are equipped with two Missile Launchers. These missiles have high impulse values, and a successive hit of a salvo may push away ships coming from the front.
  • Veterans come equipped with a Stealth Field and 2 Missle Launchers. Due to this, long-range missiles will be ineffective unless you lead the target and spray the area.

GalleryEdit

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